Archives par mot-clé : PhysX Destruction

Blood

Tasks

  • Gameplay programming (Blueprint)
  • Destructibles (PhysX)
  • Team coordination
  • Cloth simulation (PhysX)
  • Decals

*Produced for the class Simulation de production – NAD UQAC*

The mandate was to create a « reboot » of a PC game of the ’90s. We got Blood (1997, Monolith Productions).

We reimagined Blood as a twin-stick shooter while trying to keep the essence of the original game and what made it unique. We focused on one of the weapons available to the player : dynamite.

Teammates :

  • Nicolas Vigneault-Gendron (Environment)
  • Philippe René (Environment)
  • Gabriel Fleury (Characters)
  • Gabriel Kelly (Animation)
  • Nicolas Beaulieu-Drolet (FX and Environment)
  • Maxime Vézina (Level design and additional programming)

Supervisor : Marc-André Houde

Music : Dominic Gendron

Sound Design : Guillaume Raymond & Gabriel Essiambre