Tasks
- Gameplay programming (Blueprint)
- Destructibles (PhysX)
- Team coordination
- Cloth simulation (PhysX)
- Decals
*Produced for the class Simulation de production – NAD UQAC*
The mandate was to create a « reboot » of a PC game of the ’90s. We got Blood (1997, Monolith Productions).
We reimagined Blood as a twin-stick shooter while trying to keep the essence of the original game and what made it unique. We focused on one of the weapons available to the player : dynamite.
Teammates :
- Nicolas Vigneault-Gendron (Environment)
- Philippe René (Environment)
- Gabriel Fleury (Characters)
- Gabriel Kelly (Animation)
- Nicolas Beaulieu-Drolet (FX and Environment)
- Maxime Vézina (Level design and additional programming)
Supervisor : Marc-André Houde
Music : Dominic Gendron
Sound Design : Guillaume Raymond & Gabriel Essiambre