Tasks
- Assets integration in Unreal 4
- Artists coordination
- Technical revision of assets
- Builds and performance testing on mobile
- Optimization and bug fixing
- Level design of 3 puzzles/levels
Gravitas is a 3D puzzle game for mobile developed by a team of students from NAD and UQAC.
The player guides an automaton through various levels and helps him repair broken inventions. To do so, the player manipulates cubes by sending them in one direction. He must use the environment to create a path toward the invention, then toward the exit.
The game takes place in the book of an Arab scientist that has traveled the world to discover the works of great inventors of Middle-Age and Renaissance.
Teammates :
NAD (Art and Game design)
- Catherine Albu (Lead Animation)
- Nicolas Beaulieu-Drolet (Concept art and UI)
- William Belley (Game/Level design)
- Benoit Chamberland (Modeling and lighting)
- Jonathan Dagar (Lead Game/Level design)
- Camille Dupuis (Textures and materials)
- Ka John Liu (Modeling)
- Patrick Ravary-Plante (Animation)
- Rizwan Safdar (Modeling)
- Violaine Toutée (Integration in Unreal, Game/Level design)
- Jean-Christophe Vanasse (Animation)
- Nicolas Vigneault-Gendron (Modeling)
UQAC (Programming)
- Bernard Audebert
- Pierre Tétu
- Antoine Marmol
Université de Montréal (Sound Design)
- Vincent Gravel Trudel
- Medhat Hanbali
- Frederic Lemelin
- Davio Robitaille