Tasks
- Gameplay programming (Blueprint)
- Team coordination
- Cloth simulation (Physx)
*Produced for the class Simulation de production – NAD UQAC*
The mandate was to produce a short chase sequence taking place in a world of our own.
« Out of the Deep is a student project produced by a team of 7 students from NAD in 6 weeks.
A young woman barely escapes the nest of a terrifying abyssal creature and is chased through a dangerous cave system, hoping to get to the surface alive. »
Teammates :
- Nicolas Vigneault-Gendron (Environment)
- Philippe René (Environment)
- Marc-André Bouchard (Characters)
- Patrick Ravary-Plante (Animation)
- William Belley (FX)
- Maxime Vézina (Level design, additional programming)
Supervisor : Marc-André Houde
Music : Dominic Gendron
Sound design : Guillaume Raymond